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Neutrality

 
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AidanShan
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Joined: 28 May 2005
Posts: 1790
Location: The folds of time, waiting for the time I can actually be free...

PostPosted: Fri Mar 19, 2010 11:45 pm    Post subject: Neutrality Reply with quote

pansy says the Vampires! Dark Alleyway CSS file of ravenblack.net to the colours applied to neutral vampires, the only vampires you don't need to second-sight to smell what they are up to. I disagree with the statement - but this is a power that is massively looked down upon. Thankfully, it allows the only weapon for vampires who dislike it to be verbal abuse.

Neutrality is the power all lone vampires in high places dreamt of. It is ideal for those who are prone to being attacked for 'no reason' because they disagree with a clan at power. Just as loud as that statement was the uproar the implementation of this power caused.

Neutrality stops the vampire in question from using weapons, but in turn renders weapons against them useless. Sadly, it also makes almost all interaction with these vampires useless, too - they cannot give non-neutral vampires money, and their thieving profits (and yours, if you steal off them) are halved.

Thankfully, this power can also be removed. The prices are horrendous, but static both ways - it costs as much to remove Neutrality as it does to aquire it and vice versa, for every level.

Wait a second, you say. Levels? What can you level when Neutrality means no weapons both ways? Well, as usual, it's not quite so simple...

Effects of Neutrality

Neutrality(1): Scrolls of Turning only move you, they no longer damage you; depending on the amount of BP you have, HW damage is decreased (the higher your BP, the lower the damage)
Neutrality(2): Scrolls of Turning only move you, they no longer damage you; depending on the amount of BP you have, HW damage is decreased (the higher your BP, the lower the damage) (more than level 1)
Neutrality(3): Scrolls of Turning only move you, they no longer damage you; at any BP level, HW only does 1 pint of damage - less than a vampire with Suction.

Another big difference to other Guilds is that the Peacekeepers do not move. They are not illegal like the other Guilds, so they pride themselves with announcing themselves openly, with flyers, and always being visible on the map.

Peacekeeper Guild Locations

Peacekeepers Mission 1: Emerald and 67th
Peacekeepers Mission 2: Unicorn and 33rd
Peacekeepers Mission 3: Emerald and 33rd

You can still use Scrolls of Turning for the moving effect when you are neutral - but they will no longer cause damage. HolyWater cannot be used at all, however, so you should try to sell them at the Pawn Shops if you can.

Price

Neutrality(1): 10 000 coins
Neutrality(2): 10 000 coins
Neutrality(3): 10 000 coins

Pretty dull, huh?

Blood

Neutrality(1): -0 BP
Neutrality(2): -500 BP
Neutrality(3): -1 000 BP

Keep in mind both prices and blood loss are in both ways. So if you wanted to save yourself from an attack by a clan only temporarily, and went all the way up to Neutrality(3) for a certain timespan and then came down again once they let off, you'd need to pay 60 000 coins and 3 000 BP. Depending on the amount of bloodpoints you had before, this may not be a worthwhile investment at all. It likely won't ever be.

WARNING

As I said before, this power created quite an uproar. Don't ever underestimate the hatred some vampires harbour for this power. Personally, I wonder why those who hate it still play the game (just like I wonder that about people who hate Raven), but they do exist, and they occasionally stalk neutrals with a passion to leave nasty messages for them, mostly along the lines of what Raven himself thinks on the matter of Neutrality (see first sentence of this post).

If you should ever go get Neutrality, be prepared for this.

Summary

Cost: 3 * 10 000 coins, 500 BP and 1 000 BP: 30 000 coins and 1 500 BP

benefits:
near-immunity to holywater
immunity to scrolls
less likely to be stolen from (psychosocially)
a nice glaring pink name

contras:
cannot use weapons
frowned upon socially and ridiculed (mostly unfairly)
profits from thieving halved
cannot give money to non-neutral friends
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